Nords hail from the province od Skyrim. They are a tall and fair-skinned people who are strong, willful, and hardy. It is rumored that the growing in their arctic environment has inured them to it's effects, for they seem to shrug off all but the coldest of attacks. Nords take half damage from Cold based attacks, and on a successful saving throw take no damage.
Khajiit hail from the province os Elsweyr. They are a fair skinned people who are extremely hardy, intelligent, and agile. Legend has it that they descended from an intelligent feline race, for they still retain a strange cast to their features. Many Khajiit have taking to painting their faces to more resemble their distant cousins, the predatory cats that hunt the great desert. Khajiit are expert climbers, able to scale chasm wall sides with speed unmatched by any other race.
Redguards hail from the province of Hammerfell. They are a stocky, powerful race that are known to be extremely hardy and quick. Legend has it that the Redgaurd are innately more proficient at weapons than any other race. Redgaurds receive their (level /3) as a bonus to hit and damage with any melee weapon. They are excellent in all arts concerning the blade and shield.
Bretons hail from the province of High Rock. They are tall, dark-haired people. Bretons are a highly intelligent and willful people, and have an outgoing personality. It is said that Bretons are weaned on magic, for it seems to suffuse their very being. As a result Bretons take half damage from any Magic based attacks, and no damage on a successful save. They are excellent in all the arcane arts, more so than any other human race.
Argonians hail from the province of Black Marsh. They are highly evolved race of reptilians, at home in any marsh-like environment from which they hail. They are known for their intelligence, agility, and speed. Because of their reptilian nature, Argonians do not tire easily while swimming, and seldom drown. They can also swim faster than any other race. They are adept at any art involving the arcane, or involving thievery and sleight of hand.
Bosmer hail from the province of Valenwood. They are people of the forests, matching their features to all that is found growing in the green woods of their homeland. They are known to be extremely agile and quick. Bosmer receive their (level /3) as a bonus to hit and damage with any bow weapon. They are well suited towards any class, although their nimbleness serves them best in any art involving thievery.
The Altmer or Hight Elves hail from the island province of Summerset. They are tall, golden-skinned people with almond shaped eyes. High Elves are extremely intelligent, agile, and willful. High Elves seem drawn to magic as a moth is to a flame. They have a natural affinity to its use, and often make quite formidable wizards. High Elves are naturally immune to paralysis. They are adept at any art involving the arcane.
The Dunmer or Dark Elves hail from the province of Morrowind. They are tall, Dark-skinned people with red, glowing eyes. They are known to be extremely strong ang intelligent, and very quick. Dark Elves seem innately attuned to weaving magic with weapons. Dark Elves receive their (level /4) as a bonus to hit and damage with any melee or ranged weapon. They are adept in any art involving the blade and shield combined with arcane arts.
Orcs are superior version of goblins. Indeed, Scholars have often speculated that these two creatures are somehow related. Nevertheless, they are stronger than their cousins, and are very dangerous, often equipping themselves with weapons found on their opponents. They are not overly intelligent, but are cunning enough to stalk their prey and set up ambushes. Orcs also receive a bonus to their starting health and stamina.
The Lizard Man once thought to be distant cousins of the Argonians, it was soon evident that these Lizard Men had little to nothing related to them whatsoever. They are a race of carnivorous reptiles, whose use of language stretches only far enough to communicate the location of their prey to the rest of their hunting party, which then move to attack and feed. But some would say the Lizard Man are still not done evolving. Due to their unstable gene's Lizard Man starts with a bonus to a random Attribute.